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Putt putt joins the parade sound bug
Putt putt joins the parade sound bug







All games that I've tested rip correctly, though you may see some nasty warning messages - see "Known Issues".ĭisables all ripping, though the input file will still be read. There are two possible types, one RLE-based and one bitstream-based, with no difference in semantics (that I know of). Same as the above, but for pseudo-2-color AKOS encoding used in some games. Long story short, you should never need this, but it's here if you do :) In this case, you should use one of these parameters as appropriate to make sure this data is ripped correctly. Although this works for all games I've tried, it's theoretically possible that for some game some images might be incorrectly detected, causing them to get ripped using the wrong method. The program works around this change in semantics by checking the format of the first 10 such images and using the majority encoding, but the checking algorithm is not foolproof. In later non-3DO games, however, they instead specify a line-by-line RLE8 format, where each row of the graphic's data starts with a 2-byte line byte count. In 3DO games, BMAP/SMAP encodings 8 and 9 specify an image with simple 8-bit run-length encoding. Note that this operation is necessary for audio normalization and will be activated automatically if the -normalize parameter is invoked.Ĭauses the program to try to detect the input file's encoding, and if successful, to decode and output the file.įorce the RLE encoding method hack to a specific setting. This causes a substantial hit to performance and discards any file metadata, so you shouldn't use it unless you need it. If this parameter is set, the program will instead decode the audio into its internally-used representation before outputting it. By default, HEErip will simply copy these as-is. Specifically, at least one game (Backyard Basketball) uses standard RIFF WAVE files to store its audio data. These don't chain, so using more than one will cause only the last one to take effect.įorces decoding of audio to internal format, even when unnecessary. The opposites of the above parameters: excludes all other types, so -akosonly disables everything except AKOS ripping and so on. Invoking this parameter disables this behavior.ĭisables logging of metadata (TRNS indexes, OBNA object names, SP2C dates, SPLF filenames, CLRS color compression strings, SEQI animation names).ĭisables DIGI, TALK, WSOU, and external DMU file sound ripping.Įnables AKOS animation sequence ripping (disabled by default). When ripping 3DO HE1 files, the program will by default check to see if any files matching the names in the music file list exist in the input directory and try to rip them if they're present. Note that under rare circumstances this can affect file decoding - see notes below.ĭisables external DMU file sound ripping. Sets the number of the first room to read and rip. Default is the input filename minus the extension. Default is 0.įor audio files, sets the number of initial sample bytes to ignore. By default, rooms will be read until the end of the file.įor audio files, sets the number of trailing sample bytes to ignore. Sets the number of the last room to read and rip. If decoding fails, other known encodings will be tried before giving up. Decoding is a simple byte-by-byte XOR against this value. Sets the first byte to try to use to decode the file (0-255, decimal). Default value is 64000000 (about 64 megabytes). Sets the size of the file read buffer in bytes. If not overriden, this will be set to the TRNS value given in the LFLF header, which as far as I know is universally set to 5 and is almost always a shade of medium pink (#AB00AB or something close to it). This specifies the background color of all extracted images. Specifies an alternate transparency index color (0-255, decimal). The options block consists of any or none of the following: To run the program from the command line: To extract animation sequences (a time-consuming and still experimental feature), run heerip_sequences.bat. Drag and drop should also work for individual files. If you have a lot of input files and don't want to fiddle with details, it's probably the best way to use the program: just stick all the game files in the input folder, then run heerip.bat.

Putt putt joins the parade sound bug windows#

With a few exceptions, it supports all image and audio formats found in Humongous Entertainment games produced from 1992 to 2000 or so (all SCUMM-based games).Īs with its predecessors HEMrip and HESrip, HEErip includes a Windows batch file that checks for accepted files in a folder named "input" and outputs them in an organized fashion to the folder "output". HEErip (Humongous Entertainment Everything Ripper) is a command-line utility to convert data packed in Humongous Entertainment data archives into more accessible formats. HEErip: utility to extract data from Humongous Entertainment archives







Putt putt joins the parade sound bug